Trying a garment before buying it
Your photos in the person card, the piece you want in the garment card: the render shows the cut on your silhouette. Useful on an expensive or hard-to-return item, less so on a basic tee.
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One person card, one garment card: the AI generates the piece worn in a realistic photo, then animates it into a runway video. The tool for fashion shops that want worn shots without a shoot.
Real workflow, real results. Pan and zoom freely.
Use this workflowThe real workflow: the person card and the garment card combine into a worn photo, which becomes a 5-second runway video.
At a glance
The worn shot is the photo that sells a garment, and the most expensive to produce. This workflow generates it from two Reference cards: the person (2-3 face photos) and the piece (packshot or flat-lay). The prompt @-mentions both, so the model receives real photos from both sides.
That is where the consistency comes from: the face stays the person card's face, the garment keeps its cut, fabric and details. Swap the piece and keep the model; swap the model and keep the piece: every combination is one generation, not a new shoot.
Seedream 5 Pro handles fabrics and drape finely; the runway video runs on Kling 2.5 Turbo. To build a permanent virtual model for your shop, follow building a consistent character.
Fill in the person card
2 or 3 face photos from different angles, plus a description (build, style). This card is what guarantees the likeness.
Add the garment
Packshot, flat-lay or worn photo: the garment card describes cut and fabric, and provides photos of the real piece.
Generate the worn shot
The prompt combines both cards: pose, backdrop and light are set in one sentence. Regenerate to vary the pose without losing the piece.
Animate into video
The worn photo becomes a 5-second runway walk: the person walks towards the camera, the fabric moves naturally.
The same canvas, tuned for different needs: each variation is two or three lines of prompt away.
Your photos in the person card, the piece you want in the garment card: the render shows the cut on your silhouette. Useful on an expensive or hard-to-return item, less so on a basic tee.
Every reference worn by the same virtual model, with no shoot and no casting. Change the piece, keep the person: each combination is one generation at five credits.
The worn photo becomes a shot where the person walks towards the camera and the fabric moves, for twenty-six credits with Kling 2.5 Turbo. That is what shows drape, which no photo does.
Three person cards, one garment card: the piece is shown on three silhouettes. Buyers increasingly expect it, and a classic shoot makes it unaffordable.
The chain also works for what is worn without buttoning. Glasses remain the hard case: lens and reflection need a macro in the product card.
The back and sides are then invented. Front, back and a macro of the signature detail, exactly as for the ghost mannequin.
Stripes, checks and logos distort more often than plain fabric. Generate a close-up before publishing, the reflex that avoids returns.
Putting a garment on someone without their consent is an image-rights problem, even for an internal test. Your photos or a virtual model, nothing else.
Yes: put your photos in the person card and the piece you covet in the garment card. Same workflow for a shop or for yourself.
Cuts and fabrics come out very well; complex patterns and logos deserve a check. A close-up is a good reflex before publishing.
The worn photo costs a few cents, the runway video about 26 credits. Prices are shown node by node.
Yes: your photos in the person card, the piece in the garment card. It is the same workflow for a shop or for yourself.
Cuts and materials carry over very well, complex patterns and logos deserve a check. A close-up before publishing is a good reflex.
No, and that is the honest limit of the tool: it shows the look, not the exact fit on your body. It replaces a mental projection, not a fitting room.
Yes, by duplicating the Image node with a different framing: front, back, three-quarter. Both cards stay wired in, so neither the person nor the garment changes between angles.
Virtual try-on: have AI wear your garment
Use this workflowFree account, no card required. The workflow opens pre-filled in your canvas.