The opening of a YouTube video
Three seconds of brand before the first word is the format every channel uses, and it is the one place where a sting is actually watched.
Your still logo goes into two Wan 3.0 nodes as the start image and comes back as a five second sting, without a letter moving. Workflow visible here, no account needed.
Real workflow: the logo of an invented brand, two five second stings. A sweep of light, an ink wash. Both videos come from the demo.
At a glance
An animated logo is useful everywhere: opening a video, closing a post, holding the screen before a live stream, running on a shop display. Having one made costs a few hundred euros from a motion designer, and doing it yourself means an animation package you open twice a year.
The hard part fits in one word: faithfulness. A video model happily re-letters a logo as the frames go by, and a brand whose name warps by the third second is unusable. Both prompts therefore repeat that the logo stays identical to the reference, sharp and centred, and that only what surrounds it moves.
Hence the choice of the two animations: a sweep of light and an ink wash, two effects AROUND the logo rather than ON it. The file goes in as the start image, so the video begins exactly on your mark. Two stings cost one hundred and twenty credits.
These are the files of the workflow above, exactly as the models produced them, unretouched. The starting point is shown when there is one.
Starting point
Render
Creators, small brands and editors who have a still logo and want a video opening without opening an animation package.
A sharp logo in PNG or JPEG, centred, with margin, on a plain background: the background of the image becomes the background of the video.
Give your logo on a plain background
A sharp PNG or JPEG, the mark centred, with margin around it. The background of the image becomes the background of the video: a plain one gives a clean sting.
Wire it to the start image
That port is what makes the video begin exactly on your file. A plain style reference would let the model redraw the mark its own way.
Lock the mark in the prompt
The logo stays identical, sharp, centred, no letter rewritten, no rotation. That sentence matters more than the description of the effect.
Move what is around it
A sweeping light, an ink wash, rising dust. The effects laid on the logo itself are the ones that warp it.
The same canvas, tuned for different needs: each variation is two or three lines of prompt away.
Three seconds of brand before the first word is the format every channel uses, and it is the one place where a sting is actually watched.
A video that ends on the animated mark is remembered better than one that simply stops, and the file is reused in every post that follows.
A logo that breathes, on a loop, fills the screen for the five minutes before a live stream without making the broadcast look frozen.
On a window screen or at a trade show, a mark that moves catches the eye where a still logo blends into a poster.
Dropped at the end of an edit in the Montage node, the sting becomes the shared signature of all your videos, with no animation software.
If the mark still has to be drawn, the logo generator makes it first, and this page animates it from the resulting file.
This is the mistake that makes the sting unusable. Without the sentence that locks the drawing, letters are rewritten from frame to frame and the name ends up changing.
A logo that twists, assembles itself or explodes forces the model to redraw it, and therefore to warp it. The effects that hold are the ones happening around it.
A logo sitting on a photo or a texture gives a messy sting: the model animates the background too. A plain background with margin makes everything else easy.
The longer the shot, the more chances the model has to drift, and a brand sting does not need to last. Five seconds are enough, and cost half as much.
In both demo shots the name and the symbol are identical to the reference from start to finish. The prompt obtains that, not luck: without it, the letters move.
Not directly, the video comes out with the background of your image. For a sting to key over footage, start from a plain contrasted background then cut the video out with remove a video background.
That is the length of a brand sting: beyond it, nobody watches. For a longer opening, chain the sting and an establishing shot in the Montage node.
One hundred and twenty credits, sixty per five second shot in 720p with Wan 3.0. Running one animation again with a different prompt costs sixty credits.
A sharp PNG or JPEG, the mark centred with margin, on a plain background. The video starts exactly on that image, so everything in it ends up on screen.
Better to write it into the start image before animating: text asked of a video model is exactly what it writes worst.
Sound comes afterwards: a short effect with add sound to a video, or a brand sound laid over the shot in the Montage node.
The renders are yours, under the terms of the service. You remain responsible for the logo itself though: animating a mark that is not yours stays forbidden, exactly as using it still would be.
Animate your logo with AI
Use this workflowFree account, no card required. The workflow opens pre-filled in your canvas.