AI director in two modes
Ask for "a low camera behind the character" or "backlight the scene": the assistant applies precise operations to the scene, or answers your questions without touching anything. Cost shown before every message.
3D Previz Studio
Describe the scene and the AI builds it in 3D, in your browser. You place the characters, pick the lens, draw the camera move, and export the start frame, end frame, reference video and prompt that drive your video generator. Rendering is free, a scene costs a few cents.
Scene generated from 5 credits, 12 on average. Exports and renders cost nothing.
This is what 3D previz is for: decide the framing and the movement once, then have the video generator execute them.
The camera, the trajectory, the timing and the wingbeats are the ones from the previz, frame for frame. One generation, not ten prompt attempts.
These two videos are the studio's renders, compressed to 720p for this page. Those files are what you then hand to the video generator as a motion reference.
Previz (previsualization) means building a simplified version of a shot in 3D, with grey volumes, mannequins and a real camera, to decide framing, lens and movement before producing the final image. Applied to AI video, it replaces dozens of prompt attempts with a scene you set once, then hand to the model as a reference.
A video generator like Seedance, Kling or Wan understands "a tracking shot following the bird between the towers" very well when you show it the start frame, the end frame and the trajectory. It guesses badly when you only write it in words. Previz produces exactly those three things.
One sentence, plus reference images if you have them. The AI director places the set, the characters, the lights and a first camera in a validated 3D scene, never executed code.
Move everything with the mouse, select a camera, pick a lens from 14 to 135 mm, apply one of 25 camera moves or draw the path click by click. The timeline holds several shots and their keyframes.
Start frame, end frame, reference video, contact sheet, storyboard, and a full package with the structured prompt and camera data. On the Imaginode canvas, all of it feeds a Video node directly.
Ask for "a low camera behind the character" or "backlight the scene": the assistant applies precise operations to the scene, or answers your questions without touching anything. Cost shown before every message.
Full-frame lenses, 16:9, 9:16, 1:1, 21:9 and 4:5 ratios, framing overlays, picture-in-picture preview of the selected camera, letterboxed camera view, move presets, start and end frames.
Switch to fly or walk mode, record your move by hand, then smooth, stabilize and trim the take. Human shake becomes a clean camera track.
Walls, floors, stairs, arches, bridges, rocks, trees, vehicles, animals, 1.75 m mannequins, image planes for your references, GLB model import. Smart placement: on the floor, facing the target, centered in frame.
Sun, spotlights, point lights, lighting and environment presets (studio, day, night, fog and more), materials, shadows. Enough to read a scene, never enough to slow your machine down.
Images up to 4K, mp4 video encoded in the browser, contact sheet, storyboard of every shot, AI package with Seedance prompt, shot description and camera metadata. No credits spent.
You know what you want to see and the prompt will not give it to you. Block the shot, generate once.
Sign off a framing with the client on a grey scene before spending video credits, then deliver the variants on the same base.
One scene, ten shots, a storyboard exported in a minute for your reels and your ads.
Higgsfield launched 3D Jutsu on September 4, 2026, a prompt-driven 3D scene builder inside a chat, and Blender remains the reference for filmmakers willing to learn a full application. Here is what changes, figures checked on September 15, 2026.
| Criterion | Imaginode 3D Previz | Higgsfield 3D Jutsu | Blender |
|---|---|---|---|
| Where it runs | In the browser, nothing to install | In the browser, plus a Blender plugin | Desktop application to install |
| Building the scene | AI director, validated operations, never generated code | Chat by prompt or reference, editable scene | By hand |
| Cost of a scene | From 5 credits, 12 on average, price shown before you click | Free messages on the Auto model, 0.4 to 17 credits on a chosen model, Higgsfield subscription required | Free, but hours of work |
| Rendering and exports | Free: image, mp4, contact sheet, storyboard, AI package | mp4, still frame, GLB | Local render, free |
| Camera | 11 lenses, 25 presets, drawn path, recorded virtual camera, start and end frames | Editable camera trajectory | Everything, if you know how to animate it |
| To the video generator | Package ready for Seedance, Kling, Wan and the other canvas models, right next door in the same project | Video render from the same chat, with Higgsfield's models | Manual export |
| Commitment | No subscription, credits never expire | Monthly subscription | None |
Sources: higgsfield.ai/blog/higgsfield-3d-jutsu and Higgsfield's changelog (3D Jutsu dated September 4, 2026), checked on September 15, 2026. Higgsfield's plans are detailed on our Imaginode vs Higgsfield comparison.
Read the Imaginode vs Higgsfield comparisonNo. It produces the reference the generator follows: start frame, end frame, reference video of the move and structured prompt. The final render is still made by Seedance, Kling, Wan or the model of your choice, on the Imaginode canvas.
Building it with the AI director costs from 5 credits, 12 on average (one credit is one cent), and every edit message shows its cost before sending. Everything else, manipulation, rendering, exports, is free.
No. You describe, you drag, you click. The shortcuts of a 3D application (V, W, E, R, F) are there for those who know them, and a help panel lists them.
Yes, in GLB format, as well as reference images placed as planes in the scene or as billboards that always face the camera.
Three ways. The start and end frames fix the framing at both ends. The structured prompt describes the move in cinema terms (lens, height, tracking, speed). And the reference video serves as a motion reference for the models that accept one, such as Kling 3.0 Motion Control.
The studio is designed for a computer screen. On a phone you can open a project, play its shots and run the exports, but precise placement is done with a mouse.
One sentence is enough to get a scene. The cost is shown before you click, and rendering costs nothing.
Open 3D Previz